Edges

The following edges were taken from the THRILLING TALES campaign guide and may be used in addition to the the options found in Savage Worlds Deluxe.

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Brilliant Scientist

(Power)
Requirements: Seasoned, Arcane Background (Weird Science), Smarts d8+, Repair d8+, Weird Science d8+
This character is one of there brightest minds in his field. Each raise the character gets on his activation roll reduces the cost of the power by one Power Point. This edge applies to all inventions created by the character.

Bring It On

(Combat)
Requirements: Seasoned, Fighting d10+
The character is a master of defending against multiple attackers. Opponents get no Gang Up bonus against this character.

Charmer

(Social)
Requirements: Attractive, Persuasion, d8+
The character is stunning, and knows how to get the best out of people by using his or her charms. This character may use Persuasion as a Test of Will against members of the opposite sex, pitting their looks and charm against a foe’s Smarts. The character can add Charisma bonuses to the roll as well.

Deus Ex Machina

(Weird)
Requirements: Seasoned
The character can snatch victory from the jaws of defeat. By spending a Bennie, the character can escape probable death by creating an escape route, once per adventure. This escape route can be coincidental, such as a steam ship that just happens to be passing by, or simply convenient, like a column that collapses across a molten stream to provide an exit from a crumbling temple. Any PCs that are with this character can also take advantage of the escape route by spending a Bennie. The fate of NPCs is left up to the GM.

Dirty Fighter

(Combat)
Requirements: Seasoned
The character will do anything it takes to win a fight. A Dirty Fighter is particularly good at Trick Maneuvers (see Savage Worlds section on combat), gaining a +2 bonus with them.

Font of Information

(Professional)
Requirements: Seasoned, Smarts, d8+
The character has picked up many odd bits of information during his travels. The character may make a Common Knowledge roll at +2 to see whether he knows some relevant information about anything — local notable people, legendary items, or noteworthy places —regardless of how specialized or obscure the knowledge.

Failsafe

(Power)
Requirements: Veteran, Arcane Background (Weird Science), Smarts d10+. Repair d10+. Weird Science d10+
The character designs his inventions with failsafes to prevent malfunctions. The devices only ever fail on a critical failure. This edge applies to all inventions created by the character.

Gadget

Requirements: Seasoned
The Character has the use of a single Weird Science device, as if they had access to the Arcane Background (Weird Science) edge. This edge is for character concepts where the hero has access to a gizmo, but is not the scientist who built it. An example of this could be a down-on-his-luck pilot who finds a high-tech rocket pack!

Edges

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